What is the best Appel difficulty system?

Appel has many difficulty systems used to measure how difficult a level is. Today, I’ll compare some of the most popular difficulty systems, go over their benefits and drawbacks, and at the end I’ll show the ones that you should use to rate your level.

Michael Chan System

The Michael Chan System was the first difficulty system created for Appel. This system uses two emojis to measure difficulty: Explosives (💥) and Bombs (💣). One bomb is equal to 10 Explosives. This difficulty system was popularized by Michael Chan’s project Absurd Appel, and is one of the most popular difficulty systems used for Appel levels, with almost all pre-2025 Appel mods using this system.

Advantages

Disadvantages

Michael Chan Extended System

This extension to the Michael Chan system adds two more difficulty emojis: Sparks (⚡) and Dynamite (🧨). One Spark is equal to one tenth of an explosive, and one Dynamite is equal to 10 Bombs. This system is used alongside the Michael Chan system.

Advantages

Disadvantages

New Michael Chan System

This system, which replaced the Michael Chan system in the Absurd Appel DX update, rates levels’ difficulty on an integer scale from 1 to 15 (and possibly higher), as well as with plus signs after a difficulty (like 4+) showing a level is harder than most other levels at that difficulty. There are also tiers for the numbers, with Easy being 1 through 3+, Hard being 4 through 6+, Expert being 7 to 11+, Master being 12 through 14+, and Re-Master being 15 and higher.

Advantages

Disadvantages

Balanced Michael Chan System

This difficulty system uses Michael Chan’s system of Explosions, which go on a scale of 1 to 10, with 10 being the hardest possible level that can ever be made in Appel. Difficulty in this system is exponential, with the conversion from Michael Chan to Balanced Michael Chan being taking the cube root of the Michael Chan explosives and multiplying by 1.6.

Advantages

Disadvantages

New TheGrassyGuys system

This difficulty system splits levels into 6 tiers of difficulties, each divided into 3 subdifficulties. The 6 difficulties are Beginner, Intermediate, Advanced, Expert, Master, and Grandmaster, with Grandmaster also having higher tiers of Grandmaster II, III, IV, V, etc. The subdifficulties are put before the difficulty, and are Low, Medium, and High (such as High Master, Low Intermediate). This difficulty system was most notably used in Appel: Crystalline Peaks and Appel: Crushing It, and is one of the most used difficulty systems. The difficulty system is also used in the Grandmaster Zone.

Advantages

Disadvantages

Punter Scale

This difficulty system rates levels on a decimal scale from 0 to 15 and beyond. Levels can be rated with up to 2 decimal points of precision, such as 2.05 or 3.30. The difficulties, in order, are: Effortless, Easy, Medium, Hard, Harder, Insane, Expert, Extreme, Madness, Master, Grandmaster, Grandmaster+, Grandmaster++, TAS, TAS+, and TAS++. Higher tiers of TAS also exist, expanding to TAS+3, TAS+4, etc. There are also subdifficulty names for the decimal points after the main difficulty:

Advantages

Disadvantages

Scheeep/Scheeep Extended Scale

This scale was made by Scheeep and expanded by cwktao15764. It includes difficulties that progressively get harder, as well as subdifficulties similar to Punter Scale. The ratings are:

Normal

Soul Crushing

The Point of No Return

The subdifficulties are:

Advantages

Disadvantages

1-5 Scale

Levels are ranked on a scale of 1 to 5, with 1 being Beginner, 2 being Intermediate, 3 being Advanced, 4 being Expert, and 5 being Grandmaster.

Advantages

Overall

Now that I’ve introduced these various difficulty systems, let me show you which ones you should use for different purposes.

General Level Difficulty

For sharing the general difficulty of a level, the best difficulty scale to use is the TheGrassyGuys Scale. This is because of its simplicity, and because it doesn’t lose that much difficulty precision. It also has a wide difficulty range.

Specific Ratings

For finding a specific difficulty rating of a level, the best difficulty scale to use is the Punter Scale. This is because it has a very precise system for comparing different levels to each other, is used in the ALDR, and has a wide difficulty range. It also has visual names and colors.

Thanks for reading my article about Appel difficulty. Have a great day!

← Back to News